Comm Lab – Animation

Animation – Final

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For my animation final, I chose to create an Oculus game built in Unity. In order to create this, I had to do some programming in C Sharp to create colliders that generated platforms upon the player leaving another platform, and in order to integrate Oculus into my Unity Game. The game begins with the[…]

Animation – Understanding Comics Response

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The value of Understanding Comics in the context of Animation is multifaceted. On the one hand, the medium surpasses the technical capabilities of comics, as movement is more fluidly communicated. However, there are direct parallels between the process, or “six steps”, involved in creating any art form, outlined by the authors that are directly applicable[…]

Comm Lab Animation – Perfect Pair

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The purpose of this assignment was to strengthen our skills in Adobe AfterEffects. My partner, Hanwen Zhang, and I created Perfect Pair as a commentary on the normalization of excess in consumption, and the paradoxical judgment we impose on those who overindulge. The most difficult element of this animation was the masking and rotoscoping involved[…]

Stop Motion

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the work documented in this post has gratuitous use of the middle finger. discretion advised I guess. With my partner, Sarah Liriano, I shot a stop motion animation, set to Oliver Nelson’s Reuben’s Rondo. In it, my character struggles with his anthropomorphized middle finger, after being jostled by a colleague. Though the tone of the[…]