For my final, I chose to create a recursive tree that responds to sentiment analysis of personally typed text. For every “positive” word, I wanted the tree to have a flower, and for every “negative” word, I wanted to have a flower disappear. Before I discuss my process and issues, I would like to state[…]
Introduction to Computational Media
This week we were tasked with conceptualizing a final project proposal. My plan is to create a recursive tree that reacts to poems put into sentiment analysis. My progress is linked here: https://editor.p5js.org/samek/sketches/e8F3VIljr
For this week’s assignment, our class was tasked with integrating sound into a p5 animation. This assignment was an interesting challenge, as I aimed to make a drum pad, usable both on a desktop and touch screen device, that played different lyric sections of Daft Punk’s Harder, Better, Faster, Stronger. I tried three different methods[…]
This week’s assignment was to create a sketch using pixelated images and describe it under specific parameters. I created a “Who’s That Pokemon” game with Neta Bomani – our description is as follows: We based our animation on the “Who’s that Pokemon” television bump sketch. We were asked to describe the experience in 5-10 words,[…]
This week we were tasked with cleaning up the code from last week’s assignment. Frankly, I found that my code was clean and satisfactory, without redundancies, so I added an outro level to my animation exercise that prevented my users from surpassing 100 cat clicks. The ease with which I was able to construct this[…]
This week, our class was expected to create a sketch with constructor-based objects, and explain our sketch. I decided to continue on an original idea I had had, a balloon popping game, utilizing new and old skills from throughout my projects. I used arrays to generate my cats, and the transparent “button” ellipses that allowed[…]
This week, my class was expected to represent our comfort in defining our own functions and creating objects. After some practice, I felt very comfortable using these tools – and utilized some old code that I had used to make balloons float, to make a pattern of multiple bubbles floating. This was satisfying because I[…]
This week, my assignment was to present my competence using for loops. While thinking of projects I often came up with ideas that relied on more advanced concepts – specifically arrays and objects. Initially, I tried to create a yahtzee-esque game, which I intend to complete once I have a mastery of arrays, and particularly,[…]
This week my partner, Ashwita, and I expanded on my initial balloon popping game concept. We wanted to expand the concept by being able to generate multiple balloons, have those balloons change colors in a non-monochromatic range, have the balloons be pressable buttons (instead of relying on a general mouseClick function), and to incorporate a[…]
For this week I was tasked with animating a scenario where elements acted automatically and were interactive. I knew I wanted to animate a poppable balloon, however, my initial approach (which I, unfortunately, scrapped before I could document) left me more confused than inspired. After an insightful help session with my professor, I was put[…]