Physical Computing Final – Fireflies

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My project was built in collaboration with Abby Lee and Tianxu Zhao. Together we built “Fireflies”, a concentration game utilizing a Muse EEG, p5 animation visible through a projector, and a Bluetooth enabled jar trigger. The process would be that once our user opens the jar, our animation of fireflies will appear. When our user[…]

Animation – Final

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For my animation final, I chose to create an Oculus game built in Unity. In order to create this, I had to do some programming in C Sharp to create colliders that generated platforms upon the player leaving another platform, and in order to integrate Oculus into my Unity Game. The game begins with the[…]

Animation – Understanding Comics Response

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The value of Understanding Comics in the context of Animation is multifaceted. On the one hand, the medium surpasses the technical capabilities of comics, as movement is more fluidly communicated. However, there are direct parallels between the process, or “six steps”, involved in creating any art form, outlined by the authors that are directly applicable[…]

Comm Lab Animation – Perfect Pair

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The purpose of this assignment was to strengthen our skills in Adobe AfterEffects. My partner, Hanwen Zhang, and I created Perfect Pair as a commentary on the normalization of excess in consumption, and the paradoxical judgment we impose on those who overindulge. The most difficult element of this animation was the masking and rotoscoping involved[…]

ICM – Weeks 9 & 10 Assignment

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For this week’s assignment, our class was tasked with integrating sound into a p5 animation. This assignment was an interesting challenge, as I aimed to make a drum pad, usable both on a desktop and touch screen device, that played different lyric sections of Daft Punk’s Harder, Better, Faster, Stronger. I tried three different methods[…]

Pcomp – Revised Prototype

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This week our group re-evaluated our project concept based on user feedback from our previous class. Our users made two concepts clear: 1. The metaphorical connection between fireflies, fire, and personal/psychological connection was not entirely clear 2. It is not universally intuitive when given a jar to try and catch fireflies Based on this feedback,[…]

Pcomp – Paper Prototype Prep

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This week, my group was tasked with developing a project description, a system diagram, timeline, and bill of materials in preparation for our playtesting. As a group, we constructed our final narrative and drew out the necessary components provided in the images below: Essentially, we will have 3 components linked to a p5 sketch –[…]

ICM – Week 8 Assignment

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This week’s assignment was to create a sketch using pixelated images and describe it under specific parameters. I created a “Who’s That Pokemon” game with Neta Bomani – our description is as follows: We based our animation on the “Who’s that Pokemon” television bump sketch. We were asked to describe the experience in 5-10 words,[…]